I want to use the Tidy Tile Mapper feature on Unity to make a Mario style side scroller. I can use the varying block textures to build infinitely different landscapes and levels. The varying block textures can also build upon different levels. I'm going to make a space themed game and use the blocks to represent the surface of the planet Mars. My inspiration comes from games like Angry Birds Space and Star Wars Battlefront. The player will be a ball that bounces through difficult maze like obstacles on its way to the end of each level. The bounciness of the ball will mimic the lack of gravity in space and on Mars. Even the ball will have space like features to it including a trail and a halo. I also took inspiration from these pictures and illustrations of Mars.
This is my first level that I had to break down a little in order to allow the ball to bounce more naturally. Notice the background image which i mirrored to create a massive play area. The ball is easily found by its halo and trail. If the player bounces out of the area they will hit the trigger at the bottom to stop them from falling forever and restart the level.
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