I really think these final touches take my game far away from the original RPG game and any game that other students have made. I renamed the game to TAKEN, after the movie franchise. The plot basically revolves around you trying to find your brother after he has been TAKEN by a group of man eating stone monsters.
I have added more trees and people in the town so it feels a bit busier and not creepily quiet. Talking to people is half of the fun too since they all say different things. Some stuff is funny,
some stuff is creepy,
and other stuff is useful.
I also decided that the game was too easy if the wand if the most powerful weapon because the magic can go through textures and hurt multiple enemies with one shot. So I decided to make the Bow stronger so that player must now choose if they want to use the bow which is the strongest but slow, and doesn't go through textures. Or do they want to use the wand which is weaker but is fast and goes through textures. I feel like this adds personal touches to the game and makes it replayable.
The next Level I added is a Boss level. In this dark and shady level. The player has to defeat the Green Monster in order to open the chest and continue to the next level. Only thing is every time you hit the monster, green blobs spawn and get in the way.
The next level takes the player down a mountainside where he is attacked by another hoard of blobs. But these blobs are faster and move like bats making them even harder to destroy. I liked using the bat script on the blobs since it would surprise first time players that out of nowhere blobs can start moving fast and targeting them instead of just moving on there own.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1wAYtfEFyeYKcLpOUWRZmx_T2BJdyElp2R3O1gpVl0okq-nrIQpLKtdTiRiyUWHQT8PqHXFudljFc76rOwScR4QnmfeCk-h2VUbhoQxdY4VJ8QNefe4gNzYIs7Zt8J9KfO9NA-hJFXbxi/s1600/12mount.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9shOXC9L50s1tEVsiTfKFJ5Bv_uSD-coSlEZbNPNRmqY_ulFkjHdXoKuPvWm5n2Z5JMHv43K8-T_5X63CVb6s5hpYGHDBacUe5xPLeiht_cSM3VW6PLuZ8C9pjFE258VF2c4gzcXUurj6/s1600/13mount.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQvDS_vfEWqGvL28SbvpvYVgfm4rOv8eYFJN_vvbQq4mch3vDBGsgenzRLnTKj-8YUnuehpgqUNWhHI_Ekeak_y_9Qak7N-9IyhVvLzJk8AB-rCoz2-8eQUtzbz8vTCnG1VPDR215kTXe9/s1600/14mount.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsXd5nr-7wnAuSFrMzATOZaXohWshD-2u-vbvL1yTP8v4EX9feLDbGHa5jGzpcrflgKFNo9CR4CKdAsBoT6NsgAw_QTE0SL55TOiukst_H3F3Z2S6I_RekktSmu4N5dlRrxELrA72S8FiE/s1600/15mount.png)
The Last level takes place on the beach and boardwalk. This is where your brother is! But you gotta find him and making that job harder than it needs to be is crazy fast and powerful stone monsters that follow your every move. Once you make it to the beach, gotta find which building will actually take you to your brother! I added this level to give the game a different setting. All the other levels had grass and trees in the terrain and this level visually just stands out because of the sand and water color. Definitely one of my favorite levels! And hopefully you found the key in town because without the key you cant open the door to your brother and you will have to go back and find it!!
Lastly, what makes my game stand out from everyone else is the MUSIC. It makes the battle scenes more intense and the town not as annoying. The music is a great addition to the game and TAKEN the Game Soundtrack features music of all genres including:
Radioactive - Imagine Dragons
Party Rock Anthem - LMFAO
Hold On, Were Coming Home - Drake
Bangarang - Skrillex
Thrift Shop - Macklemore & Ryan Lewis
This Is How We Do It - Montell Jordan
Time - Hans Zimmer
Mombasa - Hans Zimmer
Dream Is Collapsing - Hans Zimmer